A downloadable game for Windows

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You wake up to a torture room-cage and have supposedly travelled back in time, not knowing what lies ahead in this hellish dungeon. Do you have what it takes to get out of this place, where you don't even belong?

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Click download now to get access to the following files:

the-hell-you-dont-belong-to-win.zip 716 MB
Version 2

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Hey there, 

First of all thank you for the game. It was a challenge but once I figured things out it was actually pretty decent and I finished it soon after.

I do however have some feedback for you if you're willing to listen. If not, then thank you nonetheless for the game and you can stop reading now :)

- The dragging of the cursor, I've read below what your intentions were with this effect but it's kinda distracting and something a little buggy. Maybe for a future project you can program it so that objects become highlighted or something when they get into reach and become interactive for the player.

- I realise you're new to game-dev but I'd advise you to add more sounds and/or music into the levels. The first level was pretty quiet and I think adding some music or general sound effects could really improve the ambience of the game. The music at the end, untop of the stairs for example is a great example, it really added a sense of achievement!

- Lastly I want to end this off with a positive and say that I really enjoyed your design choices and puzzles and I think adding the things I mentioned above would do them even greater justice.

Thanks again for the game :)

hello! :D

i read your feedback and, not gonna lie, i feel more motivated! the suggestions you've given are actually reasonable.

firstly on the cursor, originally i planned not to let people know what objects they can pick up and what they can't pick so they have to figure out from the info engraved on the walls/ceiling, but maybe if i just add a lot of pick-able objects and then use the highlight method, that'll also provide a fair enough challenge to the players on deciding what is actually needed to be picked up! so really thankful to you for this suggestion! I'll try to introduce this feature in this game in a patch :D

and your review in my skill in sounds is fair :') im quite inexperienced in that area but I'll work on it and try to patch this game with more ambience!

im glad you liked my level design :)

thanks for playing this game! and do follow me as you could be expecting patches in this game and/or newer, better games by me!

Hey there,


I really wanted to play this, but as best I can tell, there's...no way to leave the first room. Spent about 10 minutes scouring the area for ways to go, and it seems to just be a room we can't leave.
Also, may I ask why the yellow cursor stretches so weirdly when we move? That's not really a thing that I feel like should be happening, but maybe it was intentional?

I'd like to try this once it's patched and cleaned up a little bit.

hello boundlessbroadcast!

I understand that you've had some difficulty in escaping the first room, but i would like to know if you have already looked at this room's ceiling as i had printed the required information to get out of the room 🙇

if you have already seen that information, just let me know in a reply and I'll provide you a heads-up that may be just enough for you to clear the room!


yes, the stretching away of the yellow cursor is indeed intentional. it is to give players a rough idea of how long the character's hand is. im still pretty new to game-dev so i haven't really figured out how to have a proper 'hand' for the character (as it is not a model but just a pawn) so this stretching out of the yellow crosshair was my way around of it.

any and all inconveniences due to this kind of crosshair are highly regretted by me, but i look forward to building better games in the future in order to reduce such inconvenience and improvise the gameplay..


so do keep in touch by following me, and thanks a lot for trying this game out! I hope you finish the game!!